SKU: 41890500762

STIHL Getriebegehäuse (OEM 4182-640-0552)

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Description

STIHL Getriebegehäuse (OEM 4182-640-0552)Das STIHL Originalteil Getriebegehuse mit der OEM Nummer 4182 640 0552 ist ein originales Ersatzteil von STIHL. Es eignet sich fr Wartungs und Reparaturarbeiten sowie den Austausch verschlissener Komponenten. Originale STIHL Ersatzteile gewhrleisten eine optimale Passgenauigkeit, zuverlssige Funktion und eine lange Lebensdauer Ihrer Maschine. Nachfolgend finden Sie Informationen zu kompatiblen STIHL Modellen, der Position in der technischen Zeichnung

Das STIHL-Originalteil Getriebegehäuse mit der OEM-Nummer 4182-640-0552 ist ein originales Ersatzteil von STIHL. Es eignet sich für Wartungs- und Reparaturarbeiten sowie den Austausch verschlissener Komponenten. Originale STIHL-Ersatzteile gewährleisten eine optimale Passgenauigkeit, zuverlässige Funktion und eine lange Lebensdauer Ihrer Maschine. Nachfolgend finden Sie Informationen zu kompatiblen STIHL-Modellen, der Position in der technischen Zeichnung sowie weitere technische Produktdetails.

Kompatible STIHL-Modelle

Dieses Ersatzteil wird unter anderem in den folgenden STIHL-Geräten verwendet:

  • STIHL HT 131 (41820110614)
  • STIHL HT 101 (41820110610)
  • STIHL HT 101 (41820110620)
  • STIHL HT (41827405105)
  • STIHL HT (41827405100)
  • STIHL HTE 60 (48100110606)
  • STIHL HTE 60 (48100110600)
  • STIHL HTE 60 (48100110603)
  • STIHL HT-KM (41827405008)

Position in der technischen Zeichnung

In der dargestellten technischen Zeichnung ist dieses Ersatzteil als Nummer 13 aufgeführt.

Anzahl in dieser Zeichnung: 1 Stück

Diese Zeichnung dient ausschließlich zur Identifikation des Ersatzteils. Da dieses Ersatzteil in verschiedenen STIHL-Geräten und Ausführungen verwendet wird, kann die Position in anderen technischen Zeichnungen abweichen. Prüfen Sie daher stets Modell und Seriennummer Ihrer Maschine, um die Kompatibilität sicherzustellen.

Sind Sie unsicher, ob dieses STIHL-Ersatzteil für Ihre Maschine geeignet ist? Nutzen Sie unsere Ersatzteilsuche oder kontaktieren Sie uns für eine persönliche Beratung.

Spezifikationen

  • Marke: STIHL
  • OEM-Nummer / SKU: 4182-640-0552
  • Barcode / EAN: 886661294886
  • Ersatzteiltyp: Getriebegehäuse

Wichtiger Hinweis zur Montage

Originale STIHL-Ersatzteile sind für Wartungs-, Reparatur- und Austauscharbeiten durch Fachkräfte oder technisch qualifizierte Personen vorgesehen. Eine fachgerechte Montage ist entscheidend für die sichere und zuverlässige Funktion der Maschine. Wenn Sie sich bezüglich Anwendung, Kompatibilität oder Montage unsicher sind, kontaktieren Sie uns gerne für Beratung oder Informationen zu den Servicemöglichkeiten unserer Werkstatt.

Lieferung und Rückgabe

Dieses Ersatzteil wird speziell für Sie beim Hersteller bestellt. Die Lieferzeit hängt von der Verfügbarkeit bei STIHL ab und beträgt in der Regel 5 bis 10 Werktage.

Bitte beachten Sie: Die Bestellung erfolgt vorbehaltlich der endgültigen Lieferbestätigung durch den Lieferanten. In Ausnahmefällen kann ein Ersatzteil vorübergehend nicht verfügbar oder nicht mehr lieferbar sein. In diesem Fall informieren wir Sie selbstverständlich umgehend und stimmen das weitere Vorgehen mit Ihnen ab.

Da dieses Ersatzteil speziell für Sie beschafft wird, ist eine freiwillige Rücknahme nach erfolgter Bestellung grundsätzlich ausgeschlossen. Maßgeblich sind unsere jeweils geltenden Widerrufs- und Rückgabebedingungen.

Tipp von kaisers.jetzt

Prüfen Sie vor der Bestellung immer Modell, Seriennummer und technische Zeichnung Ihrer Maschine. So stellen Sie sicher, dass Sie das passende STIHL-Ersatzteil auswählen. Nutzen Sie bei Bedarf unsere Ersatzteilsuche.

Möchten Sie das Ersatzteil nicht selbst montieren oder haben Sie Zweifel an der richtigen Anwendung? Kontaktieren Sie uns gerne. Unsere Spezialisten beraten Sie bei der Auswahl des passenden Ersatzteils und informieren Sie über die Servicemöglichkeiten unserer Werkstatt.

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SKU: 41890500762

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4.1 ★★★★★
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Product Reviews
T
Thomas J. Shandorf
Belleville, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Battle Creek, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Fort Morgan, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Charlottesville, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Grantham, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025

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