SKU: 46266387879

Möbelfolie RAW TRAVERTINE MK15

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Description

Möbelfolie RAW TRAVERTINE MK15Unsere Mbel und Interieurfolien bieten eine innovative Lsung zur stilvollen Neugestaltung von Oberflchen ganz ohne aufwendige Renovierungsarbeiten. Ob Holzoptik, Betonlook oder matte Uni Farben: Die Folien berzeugen durch realistische Strukturen und eine hochwertige Haptik. Dank der selbstklebenden Rckseite lassen sich die Folien przise und blasenfrei anbringen. Sie haften zuverlssig auf glatten Untergrnden wie Holz, MDF, Kunststoff, Metall oder Glas

Unsere Möbel- und Interieurfolien bieten eine innovative Lösung zur stilvollen Neugestaltung von Oberflächen – ganz ohne aufwendige Renovierungsarbeiten. Ob Holzoptik, Betonlook oder matte Uni-Farben: Die Folien überzeugen durch realistische Strukturen und eine hochwertige Haptik.

Dank der selbstklebenden Rückseite lassen sich die Folien präzise und blasenfrei anbringen. Sie haften zuverlässig auf glatten Untergründen wie Holz, MDF, Kunststoff, Metall oder Glas und sind bei Bedarf rückstandslos wieder entfernbar.

Die robuste Oberfläche ist kratzfest, wasserabweisend und pflegeleicht – ideal für den Einsatz in Wohnräumen, Küchen oder gewerblichen Bereichen.

Highlights:

  • Selbstklebend & einfach anzubringen
  • Realistische und fühlbare Oberflächendekore (z. B. Holz, Stein, Beton)
  • Strapazierfähig & langlebig
  • Wasserabweisend & pflegeleicht

Geben Sie Ihren Räumen eine neue Identität.Mit unseren Interieurfolien wird aus Alt wieder Neu – individuell, stilvoll und ganz nach Ihrem Geschmack. Schaffen Sie eine Atmosphäre, die zu Ihnen passt, ohne Kompromisse und ohne großen Aufwand.

Die maximale Breite der Folie beträgt 122 cm.
Sie können auswählen zwischen:
- voller Breite
- halber Breite (61cm) oder
- ein Muster in DIN A5 Größe 

Mit der Anzahl geben Sie die jeweils benötigte Menge (Muster) oder Laufmeter am Stück an, in der ausgewählten Breite.

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SKU: 46266387879

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4.8 ★★★★★
Based on 270 reviews
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Verified Purchase
Oilyraincloud
Massapequa, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Dallas, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Port Orchard, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Waukegan, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Grantham, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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