SKU: 98877097487

DeWalt DCW 200 M2 Akku Vibrationsschleifer 18 V 108x115 mm + 2x Akku 4,0 Ah + Ladegerät + TSTAK

Sale price$142.69 Regular price$158.54
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 14 - Jul 19

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

DeWalt DCW 200 M2 Akku Vibrationsschleifer 18 V 108x115 mm + 2x Akku 4,0 Ah + Ladegerät + TSTAKLieferumfang: 1x DeWalt DCW200NT Akku Vibrationsschleifer 1x TSTAK Koffer 2x DeWalt Akku 4,0Ah 1x DeWalt Ladegert Produktbeschreibung: Der DeWalt DCW200 Akku Vibrationsschleifer, aus der Familie der Schwingschleifer berzeugt, durch seine lange Lebensdauer und einen sauberen und materialgerechten Abtrag. Der Schleifer besticht durch sein ergonomisches Design, wodurch er gut in der Hand liegt und ein angenehmes Arbeitsgefhl erzeugt. DeWalt hat das Gert

Lieferumfang:

- 1x DeWalt DCW200NT Akku-Vibrationsschleifer
- 1x TSTAK Koffer
- 2x DeWalt Akku 4,0Ah
- 1x DeWalt Ladegerät

Produktbeschreibung:

Der DeWalt DCW200 Akku-Vibrationsschleifer, aus der Familie der Schwingschleifer überzeugt, durch seine lange Lebensdauer und einen sauberen und materialgerechten Abtrag. Der Schleifer besticht durch sein ergonomisches Design, wodurch er gut in der Hand liegt und ein angenehmes Arbeitsgefühl erzeugt. DeWalt hat das Gerät mit dem schnellen Klettfix-System ausgestattet, dadurch kann das Schleifpapier ganz einfach ausgetauscht werden. Zu den weiteren Eigenschaften zählen unter anderem: Sanftanlauf, Drehzahl-Regulierung und -Konstanthaltung, die Wireless Tool Control und eine anbringbare Staubabsaugung. Alles in allem ist der DCW200 ein äußerst zuverlässiges Schleifgerät, mit dem man schnell und vor allem arbeitsschonend saubere Ergebnisse erzielt.


Technische Daten:

Spannung: 18 V
Max. Schwingzahl: 13.500 U/min
Schwingkreis: 1,6 mm
Schleifplattengröße: DE 108 x 115 mm
Triaxiale Vibrationsstärke: 3,8 m/s²
Schalldruckpegel: 76 dB(A)
Schallleistungspegel: 87 dB(A)


Bei gewerblicher Nutzung beachten Sie bitte die Bauvorschriften!

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 98877097487

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.5 ★★★★★
Based on 2420 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
N
Verified Purchase
NS
Belleville, US
★★★★★ 1
price
Format: Paperback
Price is high
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Grantham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
New York, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Waukegan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Battle Creek, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025

recommand products