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Ships within 48 hours · Estimated delivery Jul 14 - Jul 19
For Your Every Summer RSVP, with Code: SUMMER15
Description
Urza's Blueprints (Magic Minigame) [The Brothers' War Minigame]Set: The Brothers' War Minigame Type: Card Rarity: Common 2+ players 2+ packs 10 min OBJECTIVE: You've unearthed Urza's ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations. GET READY: Open a booster for each player and remove any cards without Magic card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first. LET'S
| Set: | The Brothers' War Minigame |
| Type: | Card |
| Rarity: | Common |
2+ players | 2+ packs | 10 min
OBJECTIVE:
You've unearthed Urza's ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.
GET READY:
Open a booster for each player and remove any cards without Magic card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.
LET'S PLAY:
On each player's turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.
After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player.
Foils are wild and can cont as any color, mana value, or card type.
TO WIN:
The first player to construct all three locations wins!
THE LOCATIONS
Mine: Requires five cards with different card types. (Creature, artifact, land, etc.)
Power Plant: Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)
Tower: Requires five cards with different mana values. (Lands have mana value 0.)
OBJECTIVE:
You've unearthed Urza's ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.
GET READY:
Open a booster for each player and remove any cards without Magic card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.
LET'S PLAY:
On each player's turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.
After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player.
Foils are wild and can cont as any color, mana value, or card type.
TO WIN:
The first player to construct all three locations wins!
THE LOCATIONS
Mine: Requires five cards with different card types. (Creature, artifact, land, etc.)
Power Plant: Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)
Tower: Requires five cards with different mana values. (Lands have mana value 0.)
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
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Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
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Product Reviews
★★★★★ 5
Works Great!
Color: Black/Battery
I've only used it a few times since it arrived and it works great. Much better than the hand cranking can opener I've been using. It's a little loud, but that's not enough of a deterrent for me to stop using it. The noise is a temporary annoyance that I'll gladly put up with to have a can opener that actually completely opens a can.
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Reviewed in the United States on April 30, 2026
★★★★★ 5
Super convenient and easy to use!
Color: Black/Battery
This electric can opener is a game-changer in the kitchen. It operates smoothly with just the press of a button and leaves safe, smooth edges on the cans. Very compact and handy.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 9, 2026
★★★★★ 3
Injured finger from use
Color: Black/Battery
Just used the product for the first time today. Beware, it does work but it cut my daughter’s finger open really bad because it made the edge of the can stringy and she cut her finger on it. Be careful.
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Reviewed in the United States on May 11, 2026
★★★★★ 5
Great product
Color: Red/Battery
Love it. Works great and easy to use.
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Reviewed in the United States on March 17, 2026
★★★★★ 5
Great purchase.
Color: Red/Battery
I'm almost 80 years old and have slight arthritis in my hands making it hard to open cans but this opener has been wonderful. So easy to use. Great purchase!!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 20, 2026
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