SKU: 23097374134

STARTER MOTOR FOR APRILIA ETV 1000 CAPONORD RSV 1000 R TUONO 2001 - 2009

Sale price$63.70 Regular price$70.78
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Description

STARTER MOTOR FOR APRILIA ETV 1000 CAPONORD RSV 1000 R TUONO 2001 - 2009New Starter Motor Engine Starting 9T Fit For Aprilia ETV 1000 Capo Nord RSV 1000 Tuono 1000 Features: Brand new starter, not a remanufactured or refurbished one with wear and tear. High quality magnets or field coils deliver more torque for fast starts,good working condition. Inside and out starter motors improve reliability over longer periods of time. Designed for individual vehicle power consumption, and are ready to be installed quickly and

New Starter Motor Engine Starting 9T Fit For Aprilia ETV 1000 Capo Nord RSV 1000 Tuono 1000

Features:
-Brand new starter, not a remanufactured or refurbished one with wear and tear.
-High-quality magnets or field coils deliver more torque for fast starts,good working condition.
-Inside and out starter motors improve reliability over longer periods of time.
-Designed for individual vehicle power consumption, and are ready to be installed quickly and easily.
-New Armatures are precision-manufactured and tested for long service life.
-Replaces existing starter motor, Just replace and ride again.
-Professional installation will be highly recommanded,installation instruction NOT included.

Specifications:
Condition: Aftermarket 100% Brand New
Fitment Type: Direct Replacement
Surface Finish: Heavy Duty
Unit Type: Starter
Number of Teeth: 9 Tooth

Replacement Part Number:
AP0294356
AP0685965

(Always compare part numbers to your parts schematics and cross reference appropriately.)
(This is NOT a genuine Part, OEM part numbers are included for product type identification and comparison only.)

Fits Make/Model/Year:
Fit for Aprilia ETV 1000 Capo Nord 2001-2007
Fit for Aprilia RST 1000 Futura 2001-2003
Fit for Aprilia RSV 1000 Tuono 2002-2009
Fit for Aprilia RSV 2 1000 1998-2008
Fit for Aprilia RSV 2 1000 SP 1999-2002
Fit for Aprilia Tuono 1000 2006-2008

(Compatibility Chart is for Reference ONLY!!!)
(Please Compare with Your faulty unit and the image we provided to Decide Fitment)

Package includes:
1x Starter Motor

Note:
All electrical components must be fitted by a qualified technician.
Before fitting electrical components ensure the root cause of the original failure has been addressed.
The product on offer is an accessory or spare part and thus is not an original product of the vehicle manufacturer.
The name of the vehicle manufacturer is stated only as an indication of the determination of the product being offered as an accessory or spare part, to clarify, for which vehicle the product on offer fits.

Warranty:
Guarantee Period: 1 Years
Returns & Refunds: Customers can return the goods within 60 days of receipt and process quick refund within one day
24-Hour Support: Provide you with timely after-sale support

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 23097374134

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NS
Lake Worth, US
★★★★★ 1
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Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Grantham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
New York, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Pawtucket, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Grantham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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