SKU: 293475410

Lady Violet Sweater Kit Twinset & Purl Sweater Kit

Sale price$114.30 Regular price$127.00
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Description

Lady Violet Sweater Kit Twinset & Purl Sweater KitPDF pattern is included in the kit KITS ARE DYED TO ORDER AND WILL DISPATCH WITHIN 2 WEEKS OF YOUR ORDER DATE. Shameka in the last photo is wearing kit H LADY VIOLET SWEATER by Twinset & Purl This simple raglan top down sweater is knit at loose gauge with an elegant lace design worked down the front raglan seams. The lace is the same as that on the Lady Violet socks. I loved it so much Ive been wanting to put it on a sweater ever since. hence the

PDF pattern is included in the kit  

KITS ARE DYED TO ORDER AND WILL DISPATCH WITHIN 2 WEEKS OF YOUR ORDER DATE. 

Shameka in the last photo is wearing kit H 💖

LADY VIOLET SWEATER by Twinset & Purl

This simple raglan top-down sweater is knit at loose gauge with an elegant lace design worked down the front raglan seams. The lace is the same as that on the Lady Violet socks. I loved it so much I’ve been wanting to put it on a sweater ever since…….hence the name!

The intended ease is 2 to 10 inches depending on your preference

Pattern Information

Sizes: 1 (2, 3, 4, 5)

Finished chest measurements: 117 (127, 138, 149, 160) cm/46 (50, 54, 59, 63) inch.

Yarn: Botanical Yarn merino sock (4ply/fingering) (75% SW Merino/25% nylon) 425 m/464 yd per 100g in the Allium sensation colour way held together throughout with Botanical Yarn mohair silk (lace weight) (72% kid mohair/28% silk) 425 m/464 yd per 50g in the Ranunculus elegance colour way.


Yarn Requirements:

Please note: Meterage given above is for each of the yarns mentioned. Also, if you want to add length to the body, this will require more yarn.

Needles: 5 mm (US8) (ribbing) and 6 mm (US10) (main body) or needles required to match gauge. You will need 40 cm/16”, 60 cm/24” and 100cm/40” lengths and dpns or needles suitable for working small circumferences in the round.

Gauge: 15 sts & 22 rows to 10 cm/4 inches stocking stitch on 6 mm needles

Notions: 6 stitch markers (including one unique beginning of round marker), waste yarn or stitch holders and tapestry needle.

kits are dyed to order 

 

size 1 -3 kits are 2 x 100g 4ply and 2 x 50g mohair

size 4-5 kits are  3 x 100g 4ply and 3 x 50g mohair

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SKU: 293475410

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NS
Houston, US
★★★★★ 1
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Reviewed in the United States on April 15, 2026
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Tinkerer
Grantham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
New York, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Grantham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Belleville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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