SKU: 33514372833

It Starts With Us

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Description

It Starts With UsIt Starts With Us Before It Ends with Us, it started with Atlas. Multi million copy bestselling author Colleen Hoover tells fan favourite Atlass side of the story and shares what comes next in this long anticipated sequel to the #1 Sunday Times bestseller It Ends with Us Lily and her ex husband, Ryle, have just settled into a civil co parenting rhythm when she suddenly bumps into her first love, Atlas, again. After nearly two years separated, she is

It Starts With Us

Before It Ends with Us, it started with Atlas.

Multi-million copy bestselling author Colleen Hoover tells fan favourite Atlas’s side of the story and shares what comes next in this long-anticipated sequel to the #1 Sunday Times bestseller It Ends with Us


Lily and her ex-husband, Ryle, have just settled into a civil co-parenting rhythm when she suddenly bumps into her first love, Atlas, again. After nearly two years separated, she is elated that for once, time is on their side, and she immediately says yes when Atlas asks her on a date.

But her excitement is quickly hampered by the knowledge that, though they are no longer married, Ryle is still very much a part of her life—and Atlas Corrigan is the one man he will hate being in his ex-wife and daughter’s life.

Switching between the perspectives of Lily and Atlas, It Starts with Us picks up right where the epilogue for the bestselling phenomenon It Ends with Us left off. 

Experience the romantic and satisfying conclusion to Colleen Hoover's powerful global bestselling novel, It Ends with Us. 

SPECIFICATIONS:

Author:Colleen Hoover - Коллин Гувер

Publisher:Simon & Schuster Ltd

Language:English

Publication Date:2023

Number of pages:336 pst

Format:Paperback

Width:130 mm / 5,1'

Height:198 mm / 7,8'

Weight:250 g

ISBN:9781398518209

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SKU: 33514372833

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Oilyraincloud
Natrona Heights, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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Verified Purchase
rockspawner
Cuba, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Verified Purchase
Amazon Customer
Belleville, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
San Leandro, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Waukegan, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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