SKU: 6859458349

Octo-Twist Silicone Anal Plug

Sale price$22.45 Regular price$24.95
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Description

Octo-Twist Silicone Anal PlugKey Features Extended Wear Plug Under Restraint: Ergonomic flat base allows the sub to be restrained in any position without base discomfort. The plug stays locked at 2" girth and 5" depth regardless of how the sub is positioned. Constant Tentacle Texture During Wear: Sucker rings cover the full insertable shaft. Unlike smooth plugs, the Octo Twist keeps internal tissue in textured contact throughout the entire scene, providing constant sensation with

Key Features

  • Extended Wear Plug Under Restraint: Ergonomic flat base allows the sub to be restrained in any position without base discomfort. The plug stays locked at 2" girth and 5" depth regardless of how the sub is positioned.
  • Constant Tentacle Texture During Wear: Sucker rings cover the full insertable shaft. Unlike smooth plugs, the Octo-Twist keeps internal tissue in textured contact throughout the entire scene, providing constant sensation with no neutral baseline.
  • Obedience Training and Punishment Wear: The combination of 2" girth and constant texture stimulation makes the Octo-Twist an effective obedience tool. The sub wears full girth and full texture for as long as the controller decides.
  • Twisted Tip for Controlled Entry: The spiral tip opens the hole cleanly at a narrower point before the full girth and sucker texture take over. The controller manages the pace of entry.
  • Scene Transition Plug: Large enough to maintain stretch and texture sensation between scene elements. Keeps the hole occupied and stimulated while other scene activities continue.
  • Firm Silicone Holds Texture in Contact: Premium phthalate-free silicone firm enough that sucker rings press into internal walls rather than flexing away. The texture is felt throughout the wear session.

The Octo-Twist Silicone Anal Plug fills the hole to 2" widest diameter and covers every millimeter of that contact surface with raised octopus sucker rings. A smooth plug at 2" is full. The Octo-Twist is full and textured simultaneously, pressing sucker rings into the internal walls throughout the entire wear session. The hole cannot adjust to a neutral sensation because the texture does not allow it. The 5" insertable length seats the plug at real depth. Once it is in, it stays in.

The ergonomic flat base is the extended wear tool. It sits flush against the body without protruding, meaning the sub can sit, stand, kneel, or be restrained in any position without the base creating pressure or discomfort. The plug stays locked inside the hole at full 2" girth and full 5" depth regardless of position or movement. The Octo-Twist tip enters with a subtle twist that opens the hole cleanly onto the texture, and the sucker rings register immediately from that point forward. The controller sets the plug. The sub wears the plug. The tentacles do the rest.

The Fantasy: He drifts through the void between stars, half man and half something far older. Glowing eyes that see every weakness. Tentacles that already know what they want before you do. He does not announce himself. He simply arrives, and by the time you feel the first coil, the decision has already been made for you. This is what the Octo-Twist was built around: the overwhelming, inevitable grip of something you cannot control and do not want to escape.

Measurements:
Overall Length: 5.8"
Insertable Length: 5"
Widest Insertable Diameter: 2"

Materials: Premium silicone (phthalate-free)
Color: Dark Violet
Base: Ergonomic flat base (extended wear)
Lube: Water-based only

Note: Wash with warm water and toy cleaner after each use. Pat dry and store in a cool, dry location, away from direct sunlight and separated from other toys.

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SKU: 6859458349

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4.8 ★★★★★
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Product Reviews
D
Verified Purchase
David Taylor
Belleville, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Houston, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Alexandria, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
C
Verified Purchase
Catboy
Alexandria, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019
C
Verified Purchase
Christina
Omaha, US
★★★★★ 3
Godot, a Beautiful Engine that is Great for any Budding Developer
Format: Kindle
My background: I am a professional VBA programmer that has used Unity3D as a hobby engine off and on for years. Until Godot, I had zero experience with Python. GDScript (Python-based) is easy enough to pick up once you understand its syntax IF you know other languages. The Review: The Kindle version is great. I have been following along quite easily. So far, I've kept up with what the book has told me to do and have learned quite a lot about about game development in general. Here's the reason for the three star review: I cannot find where to download the assets they talk about in Hour 5. If it came on a disc for the physical copies, that's wonderful! Great for them. That does nothing for the Kindle version. I couldn't find anywhere in the book that said "got to this website to download the files for the projects you'll be doing in this book. So, I came here, where I bought the book from, looking for a FAQ or something that may lead me to where I can download the assets manually. I googled what I thought would find the files with nothing that I could do about it. So, now I am stuck if I want to continue the book and use the assets they're using because there's nowhere clearly spelled out where to get the assets they've cited, page 73, "First, locate the “sprites” folder, which contains all the needed Sprites for this hour, in the accompanying “Godot-Hour 5” folder and copy it into your Godot project folder using your OS’s file explorer". Good luck in your game development journeys! Update 1: Got in touch with the publisher, they told me to get in touch with Amazon after trying to get the assets through their website, which proved to be unsuccessful. Update 2: Spoke with Amazon, they said that they are merely the store, that they can only provide what is given to them to provide. Please contact the publisher. Update 3: Contacted the publisher again about the issue citing what Amazon said. The publisher said they couldn't do anything about it that it is on "Kindle" to rectify. Update 4: Ultimately, I returned the book. I was enjoying the book very much until this issue happened. I am going to rate this book a 1-star because of the fiasco that has to do with the assets that they mentioned in the "Hour 5" chapter that I never got access to. I hope that this helps anyone make a decision as to whether or not to purchase for themselves. Update 5: I downgraded my review from 3-star to 1 star. Update 6: I continued to press this situation with the publisher of the book. Come to find out, Pearson (cited as the publisher) is not the publisher, per-say but InformIT is. I was incorrect about something that I said earlier about there not being anything in the book for the assets download. I found it after digging some more. There is a page that states that you should go to informit.com/register and use a specific ISBN (the book lists it) to register the book for additional content, updates and what-not. I have done so. So, I dug around on the InformIT website looking for the content, hoping that in this whole debacle, I am just dumb. After a lengthy conversation with an associate from InformIT, the files are, infact, not available. The associate has forwarded my problem higher-up and I should expect an answer in 24-48 hours. I will update this review again once I get an answer. Again, I do not blame Amazon. I blame the publisher(s), Pearson and InformIT for this. Also, let it be known that I have purchased the physical copy of the book despite the problems I am having in hopes that I will still get good information from the book overall. Update 7: It's been a while. I thought that my last update was posted. Though, it seems that it was not. Here's the update: After a few back-and-forth with the publisher that ultimately was responsible for the book, they gave me a link to the assets. Since I cannot paste the link, I will say that you can google the assets yourself. If you're interested in them, please google "github godot 24 hours". My first query response was the exact link needed. I sincerely hope that everything that I've stated here helps. I am going to start following along in the book again since I have the assets needed now. I am upgrading my review back to a three-star until I can fully assess the book. I think that it is asinine that I had to jump through the hoops that I did jump through to get the assets that were needed in order to follow along exactly. I don’t have time to be an asset artist on top of a programmer. I also don’t have too much money to buy assets. Thus, having the assets that were necessary to complete the projects as written would have been nice.
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Reviewed in the United States on July 8, 2019

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