SKU: 77494963143

Sunday 9th August 2026 Private hire 5pm - 7pm

Sale price$36.00 Regular price$40.00
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Description

Sunday 9th August 2026 Private hire 5pm - 7pmPrivate Hire Parties at New Adventure Lands Looking for a truly special way to celebrate? Our Private Hire Parties give you exclusive use of New Adventure Lands the perfect setting for birthdays, school leavers, or family get togethers. Enjoy full access to our play frames, caf, and party areas with optional catering, fun add ons, and entertainment. Choose from our private hire options below and make your celebration unforgettable! Private Hire 350

🎉 Private Hire Parties at New Adventure Lands

Looking for a truly special way to celebrate? Our Private Hire Parties give you exclusive use of New Adventure Lands — the perfect setting for birthdays, school leavers, or family get-togethers.
Enjoy full access to our play frames, café, and party areas with optional catering, fun add-ons, and entertainment.
Choose from our private hire options below and make your celebration unforgettable!


Private Hire – £350
• Exclusive use of the centre for 2 hours
• Available Saturdays 6–8pm, Sundays 5–7pm, and school holiday weeknights
• Optional add-ons:
 – Hot food buffet and party bag – £5 per child
 – Cordial juice – £2.50 per jug or £5 for unlimited juice
• Bring your own food and drinks: +£150 corkage / service charge

✅ Great value for large groups or families who want to run their own private party


VIP Private Hire – £450 (up to 30 children)
• +£10 per additional child over 30 attendees
• Available Saturdays 6–8pm, Sundays 5–7pm, and Monday–Friday during school holidays (5–7pm)
• Includes:
 – Hot food buffet for children (adult meals £5 each)
 – Unlimited cordial juice
 – Free use of coin-operated bumper cars
 – Character appearances
 – Snow machine magic & party games
 – Sweets for all children
 – Large slush for the birthday child
 – Premium £2.00 sweet and party bag for every child

✅ Packed with entertainment and extras – our most popular private hire option


VIP Gold – £550 (up to 30 children)
• +£10 per additional child
• Includes everything from the VIP Private Hire plus:
 – A large colouring board for each child
 – Unlimited free use of all £1 coin-operated ride-on machines (carousel, etc.)
 – Free use excludes vending, claw, or prize machines

✅ Perfect for creative kids who love rides and activities


VIP Platinum – £750 (up to 30 children & 30 adults)
• +£10 per additional child and £5 per additional adult
• The ultimate private hire experience – includes everything from the VIP Gold package plus:
 – Hot food buffet for all adults and children
 – Unlimited hot drinks for adults throughout the event

✅ Our top-tier package – a full family celebration with all the extras


💰 Booking Info
A £40 deposit secures your chosen date and time. Final balance is due on the day of your event.

📅 Ready to book?
Choose your date and package above to confirm your exclusive party booking!


📋 Private Hire Rules & Information
To help your event go smoothly:

  1. Please arrive no earlier than 10 minutes before your booking time.

  2. Parties run for 2 hours and must finish promptly so we can prepare for the next event.

  3. If bringing your own food and drinks, a £150 corkage/service fee applies. This covers setup, cleanup, and waste disposal.

  4. Outside catering must be pre-agreed with management at least one week in advance.

  5. Any damage to the venue or equipment will be charged to the booking organiser.

  6. Adult supervision is required at all times while children are playing.

  7. We reserve the right to end the event early in cases of unsafe or inappropriate behaviour.

  8. If something isn’t right, please ask to speak to the duty manager immediately – we’ll do our best to resolve it on the spot.


🎈 Ready to Celebrate?
Secure your private hire date today with a small deposit and make memories that last a lifetime!
Simply choose your preferred date and package above — or call 0191 259 9966 if you’d like to discuss any custom options.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 77494963143

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Thomas J. Shandorf
West Palm Beach, US
★★★★★ 5
Comprehensive, clear and coherent!
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The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Sarah Sofía Ortiz Campos
Massapequa, US
★★★★★ 1
No recomiendo
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Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Znapp
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★★★★★ 5
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Reviewed in the United States on January 3, 2026
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Christopher West
Port Orchard, US
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Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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