SKU: 24693453293

Autometer American Muscle Gauge Kit 6 Pc Chevy Truck/Suburban 73-83 Tach/Mph/Fuel/Oilp/Wtmp/Volt

Sale price$962.55 Regular price$1069.50
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Description

Autometer American Muscle Gauge Kit 6 Pc Chevy Truck/Suburban 73-83 Tach/Mph/Fuel/Oilp/Wtmp/VoltUpgrade your muscle car or classic truck with an AutoMeter direct fit American Muscle dash kit. Each easy to install package includes a durable replacement dash panel and six iconic American Muscle series gauges featuring spun metal dials and bright chrome bezels. White LED through dial lighting ensures optimal visibility during low light conditions while our easy, no fab installation allows you to preserve the original interior of your classic ride.

Upgrade your muscle car or classic truck with an AutoMeter direct-fit American Muscle dash kit. Each easy-to-install package includes a durable replacement dash panel and six iconic American Muscle series gauges featuring spun metal dials and bright chrome bezels. White LED through dial lighting ensures optimal visibility during low-light conditions while our easy, no fab installation allows you to preserve the original interior of your classic ride.

  • and installation instructions 3

This Part Fits:

Year Make Model Submodel
1987 Chevrolet Blazer Custom Deluxe
1988-1991 Chevrolet Blazer Scottsdale
1987-1991 Chevrolet Blazer Silverado
1978-1980 Chevrolet C10 Big Ten
1975-1981 Chevrolet C10 Cheyenne
1981-1986 Chevrolet C10 Custom
1975-1980 Chevrolet C10 Custom Deluxe
1981 Chevrolet C10 Deluxe
1975-1986 Chevrolet C10 Scottsdale
1975-1986 Chevrolet C10 Silverado
1973-1974 Chevrolet C10 Pickup Base
1973-1974 Chevrolet C10 Suburban Base
1981-1986 Chevrolet C10 Suburban Custom
1975-1980 Chevrolet C10 Suburban Custom Deluxe
1981 Chevrolet C10 Suburban Deluxe
1975-1980,1982,1984-1986 Chevrolet C10 Suburban Scottsdale
1975-1980,1982-1986 Chevrolet C10 Suburban Silverado
1975-1981 Chevrolet C20 Cheyenne
1981-1986 Chevrolet C20 Custom
1975-1980 Chevrolet C20 Custom Deluxe
1981 Chevrolet C20 Deluxe
1975-1986 Chevrolet C20 Scottsdale
1975-1986 Chevrolet C20 Silverado
1973-1974 Chevrolet C20 Pickup Base
1973-1974 Chevrolet C20 Suburban Base
1981-1986 Chevrolet C20 Suburban Custom
1975-1980 Chevrolet C20 Suburban Custom Deluxe
1981 Chevrolet C20 Suburban Deluxe
1975-1980,1982,1984-1986 Chevrolet C20 Suburban Scottsdale
1975-1977,1979-1980,1982-1986 Chevrolet C20 Suburban Silverado
1975-1981 Chevrolet C30 Cheyenne
1981-1986 Chevrolet C30 Custom
1975-1980 Chevrolet C30 Custom Deluxe
1981 Chevrolet C30 Deluxe
1975-1986 Chevrolet C30 Scottsdale
1975-1986 Chevrolet C30 Silverado
1973-1974 Chevrolet C30 Pickup Base
1975-1981 Chevrolet K10 Cheyenne
1981-1986 Chevrolet K10 Custom
1975-1980 Chevrolet K10 Custom Deluxe
1981 Chevrolet K10 Deluxe
1975-1986 Chevrolet K10 Scottsdale
1975-1986 Chevrolet K10 Silverado
1973-1974 Chevrolet K10 Pickup Base
1973-1974 Chevrolet K10 Suburban Base
1981-1986 Chevrolet K10 Suburban Custom
1975-1980 Chevrolet K10 Suburban Custom Deluxe
1981 Chevrolet K10 Suburban Deluxe
1975-1980,1982,1984-1986 Chevrolet K10 Suburban Scottsdale
1975-1977,1979-1980,1982-1983,1985-1986 Chevrolet K10 Suburban Silverado
1975-1981 Chevrolet K20 Cheyenne
1981-1986 Chevrolet K20 Custom
1975-1980 Chevrolet K20 Custom Deluxe
1981 Chevrolet K20 Deluxe
1975-1986 Chevrolet K20 Scottsdale
1975-1983,1985-1986 Chevrolet K20 Silverado
1973-1974 Chevrolet K20 Pickup Base
1973-1974 Chevrolet K20 Suburban Base
1981-1986 Chevrolet K20 Suburban Custom
1975-1980 Chevrolet K20 Suburban Custom Deluxe
1981 Chevrolet K20 Suburban Deluxe
1975-1980,1982,1984-1986 Chevrolet K20 Suburban Scottsdale
1975-1977,1979-1980,1982-1983,1985-1986 Chevrolet K20 Suburban Silverado
1977-1981 Chevrolet K30 Cheyenne
1981-1986 Chevrolet K30 Custom
1977-1980 Chevrolet K30 Custom Deluxe
1981 Chevrolet K30 Deluxe
1977-1986 Chevrolet K30 Scottsdale
1977-1986 Chevrolet K30 Silverado
1973-1974 Chevrolet K30 Pickup Base
1987 Chevrolet R10 Suburban Custom Deluxe
1987-1988 Chevrolet R10 Suburban Scottsdale
1987-1988 Chevrolet R10 Suburban Silverado
1989-1991 Chevrolet R1500 Suburban Scottsdale
1989-1991 Chevrolet R1500 Suburban Silverado
1987 Chevrolet R20 Suburban Custom Deluxe
1987-1988 Chevrolet R20 Suburban Scottsdale
1987-1988 Chevrolet R20 Suburban Silverado
1989-1991 Chevrolet R2500 Suburban Scottsdale
1989-1991 Chevrolet R2500 Suburban Silverado
1987 Chevrolet V10 Suburban Custom Deluxe
1987-1988 Chevrolet V10 Suburban Scottsdale
1987-1988 Chevrolet V10 Suburban Silverado
1989-1991 Chevrolet V1500 Suburban Scottsdale
1989-1991 Chevrolet V1500 Suburban Silverado
1987 Chevrolet V20 Suburban Custom Deluxe
1987-1988 Chevrolet V20 Suburban Scottsdale
1987-1988 Chevrolet V20 Suburban Silverado
1989-1991 Chevrolet V2500 Suburban Scottsdale
1989-1991 Chevrolet V2500 Suburban Silverado
1975-1978 GMC C15 Suburban Base
1975-1978 GMC C15 Suburban High Sierra
1975-1978 GMC C15 Suburban Sierra Classic
1975-1978 GMC C15 Suburban Sierra Grande
1973-1974 GMC C15/C1500 Suburban Base
1979-1986 GMC C1500 Suburban Base
1979-1986 GMC C1500 Suburban High Sierra
1979-1986 GMC C1500 Suburban Sierra Classic
1979-1982 GMC C1500 Suburban Sierra Grande
1975-1978 GMC C25 Suburban Base
1975-1978 GMC C25 Suburban High Sierra
1975-1978 GMC C25 Suburban Sierra Classic
1975-1978 GMC C25 Suburban Sierra Grande
1973-1974 GMC C25/C2500 Suburban Base
1979-1986 GMC C2500 Suburban Base
1979-1986 GMC C2500 Suburban High Sierra
1979-1986 GMC C2500 Suburban Sierra Classic
1979-1982 GMC C2500 Suburban Sierra Grande
1973-1991 GMC Jimmy Base
1975-1985 GMC Jimmy High Sierra
1975-1990 GMC Jimmy Sierra Classic
1975-1982 GMC Jimmy Sierra Grande
1978-1982 GMC Jimmy Street Coupe
1975-1978 GMC K15 Suburban Base
1975-1978 GMC K15 Suburban High Sierra
1975-1978 GMC K15 Suburban Sierra Classic
1975-1978 GMC K15 Suburban Sierra Grande
1973-1974 GMC K15/K1500 Suburban Base
1979-1986 GMC K1500 Suburban Base
1979-1986 GMC K1500 Suburban High Sierra
1979-1986 GMC K1500 Suburban Sierra Classic
1979-1982 GMC K1500 Suburban Sierra Grande
1975-1978 GMC K25 Suburban Base
1975-1978 GMC K25 Suburban High Sierra
1975-1978 GMC K25 Suburban Sierra Classic
1975-1978 GMC K25 Suburban Sierra Grande
1973-1974 GMC K25/K2500 Suburban Base
1979-1986 GMC K2500 Suburban Base
1979-1986 GMC K2500 Suburban High Sierra
1979-1986 GMC K2500 Suburban Sierra Classic
1979-1982 GMC K2500 Suburban Sierra Grande
1987-1991 GMC R1500 Suburban Base
1987 GMC R1500 Suburban High Sierra
1987-1989 GMC R1500 Suburban Sierra Classic
1990 GMC R1500 Suburban SLE
1987-1991 GMC R2500 Suburban Base
1987 GMC R2500 Suburban High Sierra
1987-1989 GMC R2500 Suburban Sierra Classic
1990 GMC R2500 Suburban SLE
1987-1991 GMC V1500 Suburban Base
1987 GMC V1500 Suburban High Sierra
1987-1989 GMC V1500 Suburban Sierra Classic
1990 GMC V1500 Suburban SLE
1987-1991 GMC V2500 Suburban Base
1987 GMC V2500 Suburban High Sierra
1987-1989 GMC V2500 Suburban Sierra Classic
1990 GMC V2500 Suburban SLE
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SKU: 24693453293

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T
Thomas J. Shandorf
Draper, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Lake Worth, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Lake Worth, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Lowell, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Phoenix, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025

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